Post by Kip on Oct 10, 2007 1:43:48 GMT -5
NAME: Kip "Screw Loose" Corran. Always goes by Kip.
AFFILIATION: Officially as a Junker, repairing Mobile suits for private Citizens, and even OZ when they price is right. Unofficially, he works with the underground, strategically sabotaging OZ or Merc suits as he can, or relaying classified data.
APPEARANCE: Kip is a typical Grease Monkey. He never seems to stay clean for very long when machines are around. Only 27, he is one of the top mechanics in the Junker's Union. His body is slightly malnourished due to inconsistent eating habits, though he does hide surprising strength due to his line of work. His hair is a grayish blond color, usually streaked through with grease and other products from his work. His eyes a a bright shade of green. Usually found wearing a pair of grease stained coveralls. On the rare occasion that he's not working, can be found in blue jeans and neon colored shirts.
PERSONALITY AND HISTORY:
Raised around Mobile suits and machines since he was five, Kip quickly developed a love and knack for taking apart machines. Though he leaves parts behind when he puts them back together, he usually makes them run better than ever.
Growing up, he attended sporadic schooling in the colonies, since his parents traveled a lot for their merchant company. When he turned 12, he became sick and his parents left him behind for treatment. While on the job, they were caught at a Colony fighting OZ, and were destroyed along with all of it's residents. As soon as he recovered, he ran off and joined the Junker's Union, quickly earning a place with the Piratical faction.
Since then, he has lost himself in his job, caring more for machines than for people. In fact, he now has a hard time even interacting with people on a day to day basis, preferring the company of machines. Some of his co-workers have even labeled him a 'Technophile' due to these tendencies.
Since the death of his parents, he has slowly been stockpiling Mobile Suit parts, and has gathered Gundanium whenever he can salvage it from scrapped suits. For the last two years, he has secretly been creating a Mobile Armor from old OZ Mobile Suits from the last war, that he found inside a junked Colony.
By day, he pretends to work on damaged OZ Mobile Suits, and in his free time devotes himself to his project and finding a way to take out OZ once and for all.
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MOBILE SUIT NAME: ZODIAC
CLASSIFICATION: Mobile Armor. Basic design is Titanium-Alloy. Weapons pods, and Core Suit are made of Gundanium.
DESCRIPTION: ZODIAC is constructed around a simple design. The Core Suit is a salvaged Virgo II, that has been retrofitted to allow a pilot. Using the Variable design of the Taurus and Cancer Mobile Suits, the ZODIAC can change configurations fitting to the situation.
Underwater Combat - Equipped with a Drive system from a Pisces, ZODIAC has free range in aquatic situations, though Kip himself has no experience underwater. Main armaments are close-range beam cannons, and a simple Beam Trident held by the Cancer arms.
Atmospheric Combat - Utilizing the Taurus' High speed boosters, and the Aries Flight system, ZODIAC can fight in Earth's atmosphere for a limited time, before the Gravitational stress become to much for it's fragile composition. Main armaments are a series of Mid-Close range Beam cannons, a Pair of gattling cannons mounted on the shoulders, and it's Cancer arms. Due to it's fine tuning, the Long Range Beam Rifle stored on it's back is rarely used in Earth's Gravity due to targeting problems. The beam Trident shifts to a Beam Saber, and can also be used in the Space Mode.
Space Combat - ZODIAC's true area of expertise. In space, ZODIAC unfolds slightly. It's Cancer arms are shifted to it's back and gain the ability to telescope out to attack targets. Meanwhile, a pair of reinforced arms takes their former place. The left arm becomes equipped with the Long Range Beam Rifle, and the Right is equipped with a Beam Cannon. Powerful enough to punch a hole in a colony or Battleship, but no where near as destructive as the Original Cannon of the Wing-Zero. The Beam Cannons mounted on the frame now become multi-directional.
Status: Currently unusable. It's complex nature requires a massive Power Source, which Kip has been unable to manufacture at this time. Stashed away deep inside the main Junker Colony.
AFFILIATION: Officially as a Junker, repairing Mobile suits for private Citizens, and even OZ when they price is right. Unofficially, he works with the underground, strategically sabotaging OZ or Merc suits as he can, or relaying classified data.
APPEARANCE: Kip is a typical Grease Monkey. He never seems to stay clean for very long when machines are around. Only 27, he is one of the top mechanics in the Junker's Union. His body is slightly malnourished due to inconsistent eating habits, though he does hide surprising strength due to his line of work. His hair is a grayish blond color, usually streaked through with grease and other products from his work. His eyes a a bright shade of green. Usually found wearing a pair of grease stained coveralls. On the rare occasion that he's not working, can be found in blue jeans and neon colored shirts.
PERSONALITY AND HISTORY:
Raised around Mobile suits and machines since he was five, Kip quickly developed a love and knack for taking apart machines. Though he leaves parts behind when he puts them back together, he usually makes them run better than ever.
Growing up, he attended sporadic schooling in the colonies, since his parents traveled a lot for their merchant company. When he turned 12, he became sick and his parents left him behind for treatment. While on the job, they were caught at a Colony fighting OZ, and were destroyed along with all of it's residents. As soon as he recovered, he ran off and joined the Junker's Union, quickly earning a place with the Piratical faction.
Since then, he has lost himself in his job, caring more for machines than for people. In fact, he now has a hard time even interacting with people on a day to day basis, preferring the company of machines. Some of his co-workers have even labeled him a 'Technophile' due to these tendencies.
Since the death of his parents, he has slowly been stockpiling Mobile Suit parts, and has gathered Gundanium whenever he can salvage it from scrapped suits. For the last two years, he has secretly been creating a Mobile Armor from old OZ Mobile Suits from the last war, that he found inside a junked Colony.
By day, he pretends to work on damaged OZ Mobile Suits, and in his free time devotes himself to his project and finding a way to take out OZ once and for all.
-----------------------------------------------------------
MOBILE SUIT NAME: ZODIAC
CLASSIFICATION: Mobile Armor. Basic design is Titanium-Alloy. Weapons pods, and Core Suit are made of Gundanium.
DESCRIPTION: ZODIAC is constructed around a simple design. The Core Suit is a salvaged Virgo II, that has been retrofitted to allow a pilot. Using the Variable design of the Taurus and Cancer Mobile Suits, the ZODIAC can change configurations fitting to the situation.
Underwater Combat - Equipped with a Drive system from a Pisces, ZODIAC has free range in aquatic situations, though Kip himself has no experience underwater. Main armaments are close-range beam cannons, and a simple Beam Trident held by the Cancer arms.
Atmospheric Combat - Utilizing the Taurus' High speed boosters, and the Aries Flight system, ZODIAC can fight in Earth's atmosphere for a limited time, before the Gravitational stress become to much for it's fragile composition. Main armaments are a series of Mid-Close range Beam cannons, a Pair of gattling cannons mounted on the shoulders, and it's Cancer arms. Due to it's fine tuning, the Long Range Beam Rifle stored on it's back is rarely used in Earth's Gravity due to targeting problems. The beam Trident shifts to a Beam Saber, and can also be used in the Space Mode.
Space Combat - ZODIAC's true area of expertise. In space, ZODIAC unfolds slightly. It's Cancer arms are shifted to it's back and gain the ability to telescope out to attack targets. Meanwhile, a pair of reinforced arms takes their former place. The left arm becomes equipped with the Long Range Beam Rifle, and the Right is equipped with a Beam Cannon. Powerful enough to punch a hole in a colony or Battleship, but no where near as destructive as the Original Cannon of the Wing-Zero. The Beam Cannons mounted on the frame now become multi-directional.
Status: Currently unusable. It's complex nature requires a massive Power Source, which Kip has been unable to manufacture at this time. Stashed away deep inside the main Junker Colony.